Beer Die Rules


What you Need:
- 4 Players
- Beer
- Table - 8ft x 4ft x 3.5ft
- 2+ Dice - 16mm, 6 sided, square cornered
- 4 Cups

How to Set Up:
- Players stand next to their partner and across the table from their opponents
- The table requires a halfway line, splitting the table into two sides
- Cups must be placed in each corner of the table (1 for each player)

How to Play - The Basics:
Offense: Toss a die onto your opponent's side and into their cups
Defense: Catch any die that hits your side of the table after it falls off the table
To Start: Roll a die, guess if it will be high (4,5,6) or low (1,2,3). The correct team starts on offense
Before Shooting: Each player must make sure the opponent is ready (Tap the table, Say "Die up", etc.)
Tossing Height: Each player must toss a die above a specified height requirement (usually 10ft above the table)
Tossing Rules: Each player must shoot underhand and must be behind the table when they release the die
Turns: A turn consists of 2 tosses (one by each teammate, one after the other). Alternate turns
Final Score: Standard games are played to 9 (win by 2) with redemption

Rules:
Offensive Rules: - All tosses must be underhand - All tosses must be released behind the table - All tosses must meet the minimum Tossing Height (defensive team calls "low" if it is not met)
Defensive Rules: - A defending player must catch the die with one hand (two hands at the same time counts as a drop) - A defending player may never reach over the table (unless the die is not live) - A defending player can bobble/keep the die up in the air with any body part (before making a one-handed catch) - A defending player can not trap the die against their body or any available surface (wall, chair, etc.)
Tosses that Result in a Loss of Turn or 0 Points:
- Any toss where the die lands short of the halfway line
- Any toss where the die does not hit the table
- Any toss that is below the Tossing Height (if teams disagree, re-toss)
- Any toss that stays on the table and is not a 5
Tosses that Result in a Live Die or Points:
- Any toss that hits the opponent's side on the fly and goes off the table (can go anywhere)
- Any toss that hits the opponent's cup and goes off the table or stays on the table as a 5
- Any toss that goes into an opponent's cup

Scoring:
0 Points: Any toss where the die lands short of the halfway line, does not hit the table, or is caught by a defender
1 Point: Hit the opponent's side of the table on the fly and the die hits the ground
1 Point: Hit the opponent's side of the table and the die stays on the table as a 5
2 Points: Hit the opponent's cup (either on the fly or by bouncing into it) and the die hits the ground
2 Points: Hit the opponent's cup (either on the fly or by bouncing into) and the die stays on the table as a 5
3 Points: Make the die directly into an opponent's cup (regardless of if the die bounces out)

Drinking Rules:
Full Game: Each player must drink X beers before the game is over (determined before the game)
Scoring Plays: After a defensive turn is completed, the team must drink if they got scored on
Sinks: The player whose cup was sunk, has to finish the beer in their cup (partner can join for solidarity)
Sink Die Roll: After being sunk and finishing the beer, the player rolls the die. If it is a 5, they finish a new beer
5's: Any time the die stays on the table and is a 5 everyone drinks (can do this for die not on the table as well)

Other Fun Rules:
Own Goals: Any toss where the die lands in the offensive team's cup results in a 3 point loss (negative scores allowed)
Shutout (or Negative Score): Losing team must shotgun or do a naked lap (determined before the game)
Clean Catches: No bobbling or passing of any kind, only clean catches
Contact Lover: Offensive players can stand their ground and not move for defenders who are trying to catch the die
Die Back: Offensive team gets the die back if both players score during an offensive turn

Final Thoughts:
Sinks are Sinks: If the die goes into the cup it is 3 points, even if it pops out and is caught by the defensive team
Gentleman's Game: For any dispute, the best thing to do is agree what is fair (a re-toss, points, etc.)
Fallen Soldier: If a cup falls or gets hit over, it must be refilled and a new beer should be finished

Beer Die is considered the gentleman's game and should be treated as such. Arguing, cheating and fighting are strongly discouraged. These rules are standard rules and suggestions. Create your own house rules and enjoy the beautiful game!