Snappa Drinking Game
What you need to play snappa:
- Beer of choice: bud light is our gold standard
- 4 players: we suggest playing with people you like
- 4 Cups : beer die cups > plastic red solo cups
- 2+ Dice : standard six-sided dice that are standard size (16mm) and square cornered for optimal bounces
- 4 Chairs: the best part of the beautiful game of snappa is getting to be seated for the entirety of it. We encourage you to find chairs that are comfortable and have no arm rests so that you can toss without any restrictions.
- 1 Table : official size (4ft x 8ft x 30in), any surface works if it has decent bounces (avoid the standard gray fold up table unless you love disappointment). Snappa is usually played on shorter tables as you are sitting in chairs. Our table is adjustable to get the perfect height. We also are working to come out with a 2ft x 8ft table specifically for snappa in the coming months!
How to set up snappa:
- Place one cup in each corner of the table for each player. Fill each cup with one beer before the game starts.
- Place a chair in each corner and sit behind your cup, next to your partner on the same side of the table. Opponents sit on the opposite side of the table.
- Roll a die, guess if it will be high (4,5,6) or low (1,2,3). The correct team starts on offense and gets both dice.
- Agree on a height requirement for the game. Any toss below the height requirement will not count and the defensive team can shout "low" to let the tosser know it did not meet the height requirement. The higher the height line, the more fun you will have. Tossing it low is the equivalent of elbows in beer pong.
- Finally dap up your opponents and wish them luck. Snappa, like beer die, is known as the gentleman's game and sportsmanship is highly valued.
How to score in snappa:
- To shoot you must use one hand to toss the dice underhand, from behind the table, and above the agreed upon height requirement. You should make sure the other team is ready by tapping your dice on the table or on your chair and saying "snappa" to let them know you are about to toss. Each team gets two tosses (one for each player) during a turn.
- After being tossed, the dice can land anywhere on the table, unlike in beer die where the dice must land on the opponent's side.
- If the dice doesn't hit the table, no points are awarded.
- The dice must go between or over the opponent's cups, hit an opponent's cup (on a bounce or on the fly), or go into an opponent's cups for the offensive team to score points.
- After going through/over the opponent's cups, if the dice hits the ground before the opponent catches it, the tossing team is awarded a point.
- If the dice stays on your opponent's side of the table with the 5 side of the dice facing up, the tossing team is awarded a point.
- If the dice hits a cup and then the ground before the opponent catches it, the tossing team is awarded two points.
- If the dice hits a cup and then stays on the table with the 5 side of the dice facing up, the tossing team is awarded two points.
- If the dice goes into one a cup (regardless if it pops back out and is caught), the tossing team is awarded three points.
- Standard games are played to 9 points.
How to play defense in snappa:
- To avoid getting scored on, a defensive player must use one hand to catch the dice. If a player uses two hands at the same, a point is awarded.
- Defensive players must also avoid trapping the dice against their body or any nearby object. Any trap results in points for the tossing team.
- Defensive players must not reach over the table to catch a dice. At no point can a player reach over the table and all catches must happen outside the 4ft x 8ft area of the game. If the tossing team thinks the defensive team reached over the table they can shout "table space" and the points are rewarded to the tossing team.
- After a defensive player touches the dice, it can not hit the table again. If this happens points are rewarded to the tossing team.
- After your cup has been sunk you are required to finish your beer and fill a new one. Once you get the dice out of your cup you can spit it out or roll it and if the 5 side of the dice is facing up, you have to finish another beer.
How to win in snappa:
- Standard games are played to 9 points win by 2. The final score is really up to you and if people are waiting to toss.
- The winning team must score the winning point on offense and can not win with a 1 pointer where the dice stays on the table and the 5 side is facing up.
- Once the winning team has hit the agreed point total and is winning by 2 or more, the game is over unless you play with redemption.
- All players should finish their beer and dap up the opponents. A common exchange is "gg" or "good scrap".
Drinking rules in snappa:
- Each player must drink 1-3 beers before the game is over, depending on what rules you decide. It is common to finish your beer every 3 points you get scored on so that the losing team finishes 3 beers once the opponent reaches 9 points. - Besides finishing your beer when sunk and at the end of the game, we believe the drinking amount is up to the players. When we play we drink every time we get scored on, when our cups are sunk or our partner's cup (solidarity), after rolling a 5 after a sink, or any time the dice lands as a 5 (on or off the table).
- There is no wrong way to do it when you're doing some beers and tossing dice.
Points scoring system:
- 0 Points : Any toss where the die does not hit the table, is not high enough, does not go between the cups, or is caught legally by a defender
- 1 Point : The dice goes through the opponent's cups and the die hits the ground
- 1 Point : The dice stays on the opponent's side of the table with the 5 facing up
- 2 Points : Hit the opponent's cup and the die hits the ground or stays on the table as a 5
- 3 Points : Sinks into the cup (either on a bounce or on a fly)
Other fun rules to incorporate:
Own Goals: If you toss it in your own cup or your partner's cup, you must finish and follow the sink drinking rules. Your team loses 3 points (you can have a negative score if the opponent chooses to subtract points)
Shutout: Losing team is punished for being shutout (or having a negative score if you play with own goals). Common punishments for this are shotgunning a beer, doing a naked lap, or paying the troll toll and sitting under the table for the entirety of the next game.
Clean Catches: No bobbling or passing of any kind, only clean catches by one partner on their first stab at the dice. As you get better, this is a very fun way to play, but we personally love the bobbles and enjoyment that comes from watching people struggle to find the dice.
Final thoughts:
​Snappa was once coined the gentleman's game and should be treated as such. It is the indoor version of beer die and perfect for the lazy man. Getting to sit in a chair while showing off your slight athleticism and reactions is what dreams are made of. For any dispute, the best thing to do is agree what is fair (a re-toss, points, etc.). Arguing, cheating and fighting are strongly discouraged and not meant for the game of beer die. Lastly, these rules are the standard rules we were taught and by no means the Bible. Having gone to school in Boston where the weather is far from desirable, we fell in love with snappa. Snappa has brought us a ton of great memories over the years and we are sure it will do the same for you, especially now that you can toss anywhere with our portable tab